Home Favorites My Account Menu
login
Playwire Advertisement

Describing Likelihood from a Table Worksheet Download

This worksheet gives students a table of colors and how many of each are in a bag, jar, drawer, box or tin, then four statements about picking one without looking. Exactly one statement is true. Every wrong statement is wrong for the reason its own word names: an impossible claim about a color that is actually in the table, an equally likely claim about two counts that differ, a certain claim when several colors are present, or a comparison stated backwards. Where other probability sheets ask students to work out a single chance, this one asks them to judge four claims about the same set of data, so comparing the colors is the work.

Select a Different Activity >
Sheet Information >
Describing Likelihood from a Table
Students read a table of colors and counts, then decide which of four statements about picking one at random is true.
Describing Likelihood from a Table worksheet preview
Describing Likelihood from a Table worksheet
Open PDF
Customize preview
open in new window
Select Worksheet
pages
language
Sheet Layout>
Seed
title
Instructions
Number of Problems
Due Date
Include standard on Sheet
Font
Font Size pt
Minimum Space Below Problems mm
Answer Column
Problem Number
sheet orientation

About this worksheet

Students read a table of colors and counts, then decide which of four statements about picking one at random is true.

Student objectives

  • Decide whether an outcome is certain, impossible, equally likely, more likely or less likely
  • Recognize that a color not listed in the table is impossible to pick
  • Compare two counts to judge which outcome is more likely
  • Judge whether a likelihood statement is true rather than simply naming a chance

Everyday practice

  • Decide if it's likely to rain by looking at the past week's weather chart
  • Work out which color candy you're most likely to grab from a bag by counting them
  • Tell whether a spinner is more likely to land on one color than another
  • Predict which prize is easiest to win at a game based on how many are left

Standards

7sp5
Playwire Advertisement